Gamification is the way of using game design elements in other non-game fields, which can engage players to participate. As Franciosi mentions, computer-mediated activities seem to offer clear advantages over conventional classroom lessons in providing on-task feedback, and maintaining an optimum skill/difficulty balance. Feedback for sustaining flow should give learners an ongoing indication progress and/or performance.
I played sound factory three times in which a player needs to make tire sounds, attract the coworker, unlock more instruments and avoid the boss’ inspection to win the 3-level game. For the first time, I didn’t react quickly enough and was caught by the boss. But I went through smoothly for the second and third time.
I hope after playing this
game, the students are able to know and use the vocabulary appears in the game.
Firstly, sounds could attract the students’ attention and make
them want to explore more. Then, bonus instruments are provided in every new
level. In addition, students could
compose their own melody with some of the instruments. The teacher works
as the information provider and guider of this game because the teacher
provides the basic information and steps of the game and also provides help and
guide when students come across any problem while playing.
I would use walkthrough to
explain the game to beginner-level students. I would guide them to comprehend the
steps of this game and maybe I could perform once as I explained to make sure
all of them understand it. But for intermediate and higher-level learners, I
would let them try without walkthrough because the game is not complex and it
also provides the detailed steps.
I think I would use
pictures because they are clear and direct especially for lower-level language
learners to get an idea about the game. I could use them for assessment on
vocabulary by pointing to different and check if the students could recognize.
Also, using key vocabulary to make sentences could be used to assess students’
performance.
All in all, sound factory is a simple but interesting casual game which we could use in increasing students' vocabulary in language learning.
For intermediate or advanced students, you could have them play the game at home or in class without a walk through. Then they could work in groups to create a walk through or to create the part of the walk through that would describe the steps for using certain "instruments."
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