Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Sunday, March 23, 2014

Bush Whacker 2---- Start your safari!


I played Bush Whacker 2 three times. At each time, my progress was kept so I could continue to play this strategy game. A player can firstcustomize the character and enter the journey. He/she should whack bushes in a mysterious forest to find items like magic potion, agate and puzzle, which can be used to complete quests of other characters and solve puzzles to the next level. As the level increases, the reward and energy enhance accordingly.

The language learning objective are: 1) to enable students to explore and practice new vocabulary by themselves and 2) to improve the students’’ ability to retell a story logically. For the first objective, since a player will find and use more and more objects in his/her journey. Maybe many or some of them are new to him/her. In order to go through, he/she must be motivated to know the new words. For assessment, I could bring pictures, let the students discuss in groups and then check if they know what are the objects (on the screen or in the inventory) on pictures. After that, I might let them tell the function of those objects to make sure they could practice new vocabulary. For the second objective, because this strategy game is corresponded to a whole storyline, there are various tasks and communication to accomplish each day. A good competence of retelling will not only enhance the language skill but also the logical thinking. I could choose one particular field in one day, give students some time to prepare and group them for discussion.
Generally, Bush Whacker 2 is a great choice to be combined with language learning for beginner and/or intermediate-level ESL/EFLs, but it is not so suitable to complete the language learning objectives for advanced students.




Friday, March 21, 2014

Do you want to make some sound?


Gamification is the way of using game design elements in other non-game fields, which can engage players to participate. As Franciosi mentions, computer-mediated activities seem to offer clear advantages over conventional classroom lessons in providing on-task feedback, and maintaining an optimum skill/difficulty balance. Feedback for sustaining flow should give learners an ongoing indication progress and/or performance.



I played sound factory three times in which a player needs to make tire sounds, attract the coworker, unlock more instruments and avoid the boss’ inspection to win the 3-level game. For the first time, I didn’t react quickly enough and was caught by the boss. But I went through smoothly for the second and third time.



I hope after playing this game, the students are able to know and use the vocabulary appears in the game. Firstly, sounds could attract the students’ attention and make them want to explore more. Then, bonus instruments are provided in every new level. In addition, students could compose their own melody with some of the instruments. The teacher works as the information provider and guider of this game because the teacher provides the basic information and steps of the game and also provides help and guide when students come across any problem while playing.

I would use walkthrough to explain the game to beginner-level students. I would guide them to comprehend the steps of this game and maybe I could perform once as I explained to make sure all of them understand it. But for intermediate and higher-level learners, I would let them try without walkthrough because the game is not complex and it also provides the detailed steps.

I think I would use pictures because they are clear and direct especially for lower-level language learners to get an idea about the game. I could use them for assessment on vocabulary by pointing to different and check if the students could recognize. Also, using key vocabulary to make sentences could be used to assess students’ performance.

All in all, sound factory is a simple but interesting casual game which we could use in increasing students' vocabulary in language learning.